Access2OER talk:Stories Week 3

From Bjoern Hassler's website
Jump to: navigation, search

The original OERWIKI seems to be offline (December 2012). The Access2OER discussion pages are preserved here for reference! The final report in pdf is available here: Access2OER_Report,

The report:
Introduction to the report
Part 1 - Issues
What is access?
Issues and classification
Part 2 - Solutions
Solutions criteria
Stories and solutions
Case studies
Part 3 - Proposals
Conclusion and next steps
Additional sections:
Stories 1
Stories 2
Stories 3
Case studies v1
Access initiatives v1
OER Training proposal
Open Educational Resource Centres
OER exchange infrastructure
OER exchange infrastructure diagrams
Additional materials
Access2OER:Additional Considerations
Wiki only
Some technical notes
Discussion Log and Quotes:
Discussion Week 1
Comments on SuperOER
Overview of week 1 activities
Discussion Week 2
Discussion related to solutions put forward
Snippets from the general discussion
Overview of week 2 activities
Discussion Week 3
general discussion
OER training discussion
resource centre discussion
oer exchange discussion
stories discussion
All discussion on one page.
Additional pages
For authors:




Add an item to this page. We have broken the discussion into several threads. To see all discussion on one page (to see where your post might have gone), see Access2OER:Week3AllDiscussion.

[Add your stories by clicking on this link.]

At the end of your story, sign it by adding four tildes: ~~~~

Kim Tucker[edit]

Quote image Jennie's note about Sloodle - - reminded

me of the rationale behind the request for stories, and changes it slightly.

Although this may seem somewhat removed from current reality, some changes may come about faster than we expect and it might be wise to establish a firm foundation for change.

Integrating virtual worlds into our learning environments offers some amazing opportunities (which I leave to your imagination).

Technology is enabling more people to access information and gain knowledge. The types of possible learning experiences are diversifying: reading web pages, interacting with models, web forums, chat, peer production, blogs, wikis, virtual worlds, ...

Tom Abeles posed the question (paraphrased) "What if all the access barriers were removed, then what?"

It would be about designing effective learning experiences.

But this applies at all points along the path from current reality (no connectivity for most people) all the way to fully immersive virtual and augmented reality environments with unlimited computing power and bandwidth.

What is your story?

The aim is to ground the conversation in personal experience and surface insights for a proposal around designing effective learning experiences - irrespective of what technology might be available.

I suspect that although technology offers new types of experiences, humans still learn the same way (physiologically using the same grey-matter warmware - imitation, watching others, interaction, ...).

What types of learning experiences may be designed based on our collective experiences to enhance the process and effectiveness of learning?

Here is a template for a 10 minute "appreciative" interview you may conduct with the next person you see:

  1. 1. Tell me about your most fantastic/effective learning experience (story)
  2. 2. Describe the context (e.g. educational level, in/formal learning situation, country, well resourced institution, ...)
  3. 3. What motivated you to engage in this learning activity? (motivation)
  4. 4. What was it about this learning experience that made it so engaging or effective? (factors)
  5. 5. Why were these factors so important to you at the time? (personal drivers)
  6. 6. Are there any implications for designing effective on-line (or other technology enhanced) learning experiences?

Use these questions as a guide and improvise. Ask the person you interviewed to interview you.

Then, share the stories and other insights that emerge - via the mailing list or on the wiki: Access2OER:Stories Week 3

Alternatively, simply share a story (real or imagined) of learning/teaching that might inspire the design of effective learning experiences.