Access2OER talk:Stories Week 3
At the end of your story, sign it by adding four tildes: ~~~~
|Quote image||Jennie's note about Sloodle - http://www.sloodle.org/moodle - reminded
me of the rationale behind the request for stories, and changes it slightly.
Although this may seem somewhat removed from current reality, some changes may come about faster than we expect and it might be wise to establish a firm foundation for change.
Integrating virtual worlds into our learning environments offers some amazing opportunities (which I leave to your imagination).
Technology is enabling more people to access information and gain knowledge. The types of possible learning experiences are diversifying: reading web pages, interacting with models, web forums, chat, peer production, blogs, wikis, virtual worlds, ...
Tom Abeles posed the question (paraphrased) "What if all the access barriers were removed, then what?"
It would be about designing effective learning experiences.
But this applies at all points along the path from current reality (no connectivity for most people) all the way to fully immersive virtual and augmented reality environments with unlimited computing power and bandwidth.
What is your story?
The aim is to ground the conversation in personal experience and surface insights for a proposal around designing effective learning experiences - irrespective of what technology might be available.
I suspect that although technology offers new types of experiences, humans still learn the same way (physiologically using the same grey-matter warmware - imitation, watching others, interaction, ...).
What types of learning experiences may be designed based on our collective experiences to enhance the process and effectiveness of learning?
Here is a template for a 10 minute "appreciative" interview you may conduct with the next person you see:
Use these questions as a guide and improvise. Ask the person you interviewed to interview you.
Alternatively, simply share a story (real or imagined) of learning/teaching that might inspire the design of effective learning experiences.